Team, Visitors, External Collaborators
Overall Objectives
Research Program
Application Domains
Highlights of the Year
New Software and Platforms
New Results
Bilateral Contracts and Grants with Industry
Partnerships and Cooperations
Dissemination
Bibliography
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Section: New Results

From Acquisition to Display

Comparison of Plenoptic Imaging Systems [11]

Plenoptic cameras provide single-shot 3D imaging capabilities, based on the acquisition of the Light-Field, which corresponds to a spatial and directional sampling of all the rays of a scene reaching a detector. Specific algorithms applied on raw Light-Field data allow for the reconstruction of an object at different depths of the scene. Two different plenoptic imaging geometries have been reported, associated with two reconstruction algorithms: the traditional or unfocused plenoptic camera, also known as plenoptic camera 1.0, and the focused plenoptic camera, also called plenoptic camera 2.0. Both systems use the same optical elements, but placed at different locations: a main lens, a microlens array and a detector. These plenoptic systems have been presented as independent. We have demonstrated the continuity between them, by simply moving the position of an object. We have also compared the two reconstruction methods. We have finally theoretically shown that the two algorithms are intrinsically based on the same principle and could be applied to any Light-Field data. However, the resulting images resolution and quality depend on the chosen algorithm.

Capturing Illumination for Augmented Reality using RGB-D Images [6]

RGB-D sensors is becoming more and more available. We have proposed an automatic framework to recover the illumination (from light sources both in and out of the camera's view) of indoor scenes based on a single RGB-D image. Unlike previous works, our method can recover spatially varying illumination without using any lighting capturing devices or HDR information. The recovered illumination can produce realistic rendering results. Using the estimated light sources and geometry model, environment maps at different points in the scene are generated that can model the spatial variance of illumination. The experimental results have demonstrated the validity of our approach and the possibilities offered to Augemented Reality by the use of more dedicated hardware.

Diffraction Removal in an Image-based BRDF Measurement Setup [14]

Material appearance is traditionally represented through its Bidirectional Reflectance Distribution Function (BRDF), quantifying how incident light is scattered from a surface over the hemisphere. To speed up the measurement process of the BRDF for a given material, which can necessitate millions of measurement directions, image-based setups are often used for their ability to parallelize the acquisition process: each pixel of the camera gives one unique configuration of measurement. With highly specular materials, the High Dynamic Range (HDR) imaging techniques are used to acquire the whole BRDF dynamic range, which can reach more than 10 orders of magnitude. Unfortunately, HDR can introduce star-burst patterns around highlights arising from the diffraction by the camera aperture. Therefore, while trying to keep track on uncertainties throughout the measurement process, one has to be careful to include this underlying diffraction convolution kernel. A purposely developed algorithm is used to remove most part of the pixels polluted by diffraction, which increase the measurement quality of specular materials, at the cost of discarding an important amount of BRDF configurations (up to 90% with specular materials). Finally, our setup succeed to reach a 1.5 degree median accuracy (considering all the possible geometrical configurations), with a repeatability from 1.6% or the most diffuse materials to 5.5% for the most specular ones. Our new database, with their quantified uncertainties, will be helpful for comparing the quality and accuracy of the different experimental setups and for designing new image-based BRDF measurement devices.